Hey again, all! Matt here from Blood God Gaming (Check us out on Facebook!) with a continuation of the brand new Legacy Edition of Warhammer Fantasy Battles (first article with core rules fixes here). Today, we're going to start with a couple addenda to the previous article, and then we're going to delve into the meat of today's subject, exactly what it says on the tin. 

Addenda:

>Cavalry gain Impact Hits at base strength +1 on the turn they charge, causing D3 Impact hits per eligible model if the unit charged ten inches or more. That is what the rule is intended to say, but covering our butts to avoid cheesemongering is sometimes necessary. 

>Thrown Weapons and Javelins do not suffer penalties for long range in our rendition, in addition to being quick to fire. To be fair, thrown weapons are already nerfed hard by their range in comparison to bows, which typically (though not always) have the same strength profile. There needs to be some reason for throwing weapons, and so more accurate close range fire is the way we plan to handle it. 

Now for the Meat of The Article


Hordes

We've all played against unkillable deathstars in low point games, and barring the few with the masochism and blood pressure to endure them, none of us really like them. Hordes opened up the game to create nasty death star units with absurd striking power, nigh invulnerability, or perhaps even both! And so, to combat this, hordes will not be available as an option until 3,000pts, after which you'll have the option to make one unit into a horde, representing the sheer mass of soldiers taking to the field. This ruling is in the "Needs Playtesting" phase and, if we find it too heavy handed a nerf, we will change it. But the idea is to open up low point and standard point games to small-midsize units. You can still take a block of 200 infantry if you so desire, but it just won't gain the benefits of being a Horde in games of less than 3,000 points. 

Deathstars:

If you, the player, have had experiences with what you feel are unkillable deathstars that break the spirit of the game, we want to know about them. Tell us in the comment section below, and we'll add them to the list of game issues to address as we balance the ruleset. Not just that, but also cheesy combinations, things that cause seal clubbing as opposed to even games; we want to know any and every possible hole to plug so that we can work towards delivering a balanced ruleset. 

Alliances:
I touched on this in the last article regarding who Chaos can Ally with, but we're merging factions in the form of Grand Alliances. Similar to what the Age of Sigmar is doing, we're throwing the door open for you, the player, to mix and match units as we see fit. "But Matt, you moron, how is that balanced?" you might ask. First and foremost, the more options you have and the more combinations you have, the more balanced a game is, because every player has an answer for every player. Magic: The Gathering has done an amazing job of proving this philosophy. So, for example, if you're playing as Beastmen, but your meta demands you have some heavy infantry, you can splash in warriors of chaos. The more possibilities equal more combinations equal more answers for cheese. And when you have answers to cheese, it stops being cheese. 

NOW!! For the alliances. This is still very early alpha, as far as rules go, and so I encourage interested players to playtest the rules found here and at the link above, and report your findings in the comment section or on our Facebook page. We would love to have people everywhere helping us playtest!

The Realms of Men

The Factions of the Empire, Bretonnia, and the Dwarfs are considered allies and may form an army from any combination of units from these three books. Units in this army will benefit from spells, and the general+BSB bubbles, but in-book effects still only effect models in that book. For example, a unit of Longbeards in an empire army would benefit from an Empire General's "Stand Fast!" bubble if he is the army's general, but not his "Hold the Line" special rule. Conversely, Empire Units would not be affected by the Longbeard's Ld bubble, nor would the Longbeards be affected by "Regimental unit", and so on and so forth.

The Elven Nations

The Factions of High Elves, Wood Elves, and Dark Elves are considered allies and may form an army from any combination of units from these three books. Units in this army will benefit from spells, and the general+BSB bubbles, but in-book effects still only effect models in that book. So the Banner of the World Dragon is exclusive to high elves, for example, but all three armies can mix and match their magic. 

The Hordes of Chaos

Warriors of Chaos, Beastmen, Skaven, and Daemons of Chaos are considered allies and may form an army from any combination of units from these four books. Units in this army will benefit from spells, and the general+BSB bubbles, but in-book effects still only effect models in that book. Beastmen are able to take Marks of Chaos, as determined by the End Times ruling. 

The Wandering Tribes

Ogre Kingdoms, and Orcs and Goblins, are considered allies and may form an army from any combination of units from these two books. Units in this army will benefit from spells, and the general+BSB bubbles, but in-book effects still only effect models in that book.

The Nefarious Undead

Tomb Kings, and Vampire Counts, are considered allies and may form an army from any combination of units from these two books. Units in this army will benefit from spells, and the general+BSB bubbles, but in-book effects still only effect models in that book.

The Guardian Host

Lizardmen, and Stormcast Eternals, are considered allies and may form an army from any combination of units from these two books. Units in this army will benefit from spells, and the general+BSB bubbles, but in-book effects still only effect models in that book. But wait... Stormcast Eternals don't have an 8e equivalent.... yet ;)

Tune in for our next article, which will focus on unit customization and mercenaries!!

7 comments :

  1. Kind of confused on your goal.. Adding this to Fantasy or Age of Sigmar?

    ReplyDelete
    Replies
    1. This is for 8e Fantasy, but we are also included some fluff revisions to allow for the new AOS stuff. It is a blending of the best of both.

      Delete
  2. Or you could just play 9th Age without all the crazy AoS stuff.

    http://www.the-ninth-age.com/index.php?simple-page/

    ReplyDelete
    Replies
    1. Never heard of it. I'll be sure to check out the link when I get a chance.

      Delete
    2. Yup, 9th Age tournament coming up 2016 in my area.

      Delete
  3. This comment has been removed by the author.

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...